Blake Collier and Matt Ruff speak with Mariana Acuña Acosta about the ins and outs of VR/AR development, where the technology and the tools to develop it are at in access to the masses, and what these technological shifts mean for the greater world. We also dig into how businesses counteract and attempt to prevent bad actors from utilizing this technology for their own purposes and what role they can and should play in calls for regulation. And, finally, what does it look like to be one company amongst many in this burgeoning world of development. Acosta is an absolute delight to talk you and we think you will love this conversation. Mariana Acuña Acosta is a technologist, pixel pusher and entrepreneur. During her years working at Foundry, she focused on Virtual Reality post-production workflows, as well as being the Head of Creatives in the Americas. Most recently she co-founded Glassbox Technologies, where she leads the roadmap for new and existing technology, developing tools for Virtual Production using Virtual Reality to transform the way filmmaking is done today. Before her switch into software, she worked as an on-set VFX supervisor & senior compositor and has over 13 years experience in the motion picture industry.

 

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Blake I. Collier

Blake I. Collier hails from the flatlands of the Texas Panhandle, but currently resides in Tulsa, Oklahoma with his wife and son. He draws lines (and the occasional circle) for his day job. He has written for various websites mostly about horror and film, but occasionally about the other various facets of existence. He is co-host of So Grosse Such Pointe Much Blank, a podcast focusing specifically on the 1997 film, Grosse Pointe Blank. He, also, has a chapter on QAnon and the 2008 film, Martyrs, in Toxic Cultures: A Companion from Peter Lang Publishing. You can reach him at blakeicollier@gmail.com.

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